Heart of Ice

Heart of Ice

Once per Turn Action - resource: Cards and abilities cost opponents an additional resource to play or activate this turn. Go again

Arcane Barrier 1

Blade Break

Rulings

From the Tales of Aria release notes
  • This does not affect triggered or passive abilities.
  • Defending with a card does not require an additional resource as it is not played or activated.
  • Defense reactions are played and therefore require an additional resource when Heart of Ice is active.
  • This affects all cards and activated abilities for opponents for the turn, not just the first one.

Keyword notes

Arcane Barrier - is one of the most common ways to prevent arcane damage. If you would be dealt arcane damage you may pay X{r} instead to prevent X arcane damage that source will deal.
  • You can have multiple instances of arcane barrier.
  • You can only prevent one arcane damage per arcane barrier per source.
  • You can prevent arcane damage you do to yourself.
  • Players cannot respond to the prevention.
  • To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require 1 arcane barrier and 3 resources to prevent it.
  • Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).
  • Arcane barrier is a replacement effect. It does not use the chain. Players cannot respond to the prevention.
  • Each source of arcane barrier can replace damage 1 time per source. To fully prevent a card dealing 3 arcane damage, you would require arcane barrier 3 and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require arcane barrier 1 and 3 resources to prevent it.
  • If a card has Arcane Barrier 2, you must pay the full two resources even if it only prevents one damage. You cannot choose to pay one resource to prevent one damage.
  • You can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves.
  • Arcane barrier can be used every time you would be dealt arcane damage. It’s not limited to once per turn.
  • Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you.
  • To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it.
  • A equipment with arcane barrier does not move to the chain when arcane barrier is used.
  • You can prevent arcane damage you would deal to yourself.
  • Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability.
  • To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 runechant tokens (3 instances of 1 damage from difference sources). You would require 1 arcane barrier and 3 resources to prevent it.
All keywords
Bladebreak - Equipment that are fragile and break after being used to defend. If you defend with a card with Blade Break, destroy it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • When this card is destroyed, it is sent to your graveyard.
  • The ability becomes a layer on the chain when the combat chain closes.
  • The Blade Break ability becomes a layer on the chain when the combat chain closes.
  • The ability goes on the stack when the combat chain closes.
All keywords

Versions

Price history

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