Grimoire of the Haunt

Grimoire of the Haunt

Instant - resource, banish this: Create an Eloquence token.

Arcane Barrier 1

Blood Debt

Rulings

From the Dusk till Dawn release notes
  • You can not equip more than one off-hand equipment at the same time.
  • An off-hand equipment is equipped to a weapon zone.

Keyword notes

Blood Debt - Blood Debt is a new keyword existing on Shadow cards. Shadow cards can inflict a loss of life to access a greater power. At the end of your turn, you lose 1{h} for each blood debt card in your banished zone.
  • You only lose life at the end phase. Players do not have priority during the end phase.
  • If you have multiple cards with blood debt, you lose 1life for each instance of blood debt at the end of turn.
  • Only face-up cards banished with blood debt counts and will lose you life. Face-down banished cards have no effects or stats.
All keywords
Arcane Barrier - is one of the most common ways to prevent arcane damage. If you would be dealt arcane damage you may pay X{r} instead to prevent X arcane damage that source will deal.
  • You can have multiple instances of arcane barrier.
  • You can only prevent one arcane damage per arcane barrier per source.
  • You can prevent arcane damage you do to yourself.
  • Players cannot respond to the prevention.
  • To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require 1 arcane barrier and 3 resources to prevent it.
  • Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).
  • Arcane barrier is a replacement effect. It does not use the chain. Players cannot respond to the prevention.
  • Each source of arcane barrier can replace damage 1 time per source. To fully prevent a card dealing 3 arcane damage, you would require arcane barrier 3 and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require arcane barrier 1 and 3 resources to prevent it.
  • If a card has Arcane Barrier 2, you must pay the full two resources even if it only prevents one damage. You cannot choose to pay one resource to prevent one damage.
  • You can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves.
  • Arcane barrier can be used every time you would be dealt arcane damage. It’s not limited to once per turn.
  • Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you.
  • To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it.
  • A equipment with arcane barrier does not move to the chain when arcane barrier is used.
  • You can prevent arcane damage you would deal to yourself.
  • Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability.
  • To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 runechant tokens (3 instances of 1 damage from difference sources). You would require 1 arcane barrier and 3 resources to prevent it.
All keywords

Versions

Price history

DTD136

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