Grimoire of the Haunt
Instant -
, banish this: Create an Eloquence token.
Arcane Barrier 1
Blood Debt
, banish this: Create an Eloquence token.Arcane Barrier 1
Blood Debt
Rulings
From the Dusk till Dawn release notes
- You can not equip more than one off-hand equipment at the same time.
- An off-hand equipment is equipped to a weapon zone.
Keyword notes
Blood Debt - Blood Debt is a new keyword existing on Shadow cards. Shadow cards can inflict a loss of life to access a greater power. At the end of your turn, you lose 1{h} for each blood debt card in your banished zone.
- You only lose life at the end phase. Players do not have priority during the end phase.
- If you have multiple cards with blood debt, you lose 1
for each instance of blood debt at the end of turn. - Only face-up cards banished with blood debt counts and will lose you
. Face-down banished cards have no effects or stats.
Arcane Barrier - is one of the most common ways to prevent arcane damage. If you would be dealt arcane damage you may pay X{r} instead to prevent X arcane damage that source will deal.
- You can have multiple instances of arcane barrier.
- You can only prevent one arcane damage per arcane barrier per source.
- You can prevent arcane damage you do to yourself.
- Players cannot respond to the prevention.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require 1 arcane barrier and 3 resources to prevent it.
- Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).
- Arcane barrier is a replacement effect. It does not use the chain. Players cannot respond to the prevention.
- Each source of arcane barrier can replace damage 1 time per source. To fully prevent a card dealing 3 arcane damage, you would require arcane barrier 3 and 3 resources to prevent it. To fully prevent 3 Runechant tokens (3 instances of 1 damage). You would require arcane barrier 1 and 3 resources to prevent it.
- If a card has Arcane Barrier 2, you must pay the full two resources even if it only prevents one damage. You cannot choose to pay one resource to prevent one damage.
- You can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves.
- Arcane barrier can be used every time you would be dealt arcane damage. It’s not limited to once per turn.
- Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it.
- A equipment with arcane barrier does not move to the chain when arcane barrier is used.
- You can prevent arcane damage you would deal to yourself.
- Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability.
- To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent 3 runechant tokens (3 instances of 1 damage from difference sources). You would require 1 arcane barrier and 3 resources to prevent it.
TalentShadow
ClassRuneblade
TypeEquipment
SubtypesOff-Hand
KeywordsBlood Debt, Arcane Barrier 1
SetsDTD
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsCarlos Cruchaga
Versions
Price history
DTD136More from Dusk till Dawn
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