Grasp of the Arknight

Grasp of the Arknight

Once per Turn Action - resourceresource: Create a Runechant token. This ability costs an additional resource to activate for each Runechant you control. Go again

Battleworn

Rulings

From the Arcane Rising release notes
  • The cost checks how many runechant tokens you have at the time you activate it, it does not include the runechant token you are about to make.
  • You cannot use this ability if you cannot pay the required costs. (You cannot sink resources into this if you cannot pay the full cost)

Keyword notes

Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • A -1defense counter stays on the card until the card is destroyed or the game ends.
  • If the defense of a card that is defending is below zero, its defense value is considered to be zero.
  • When this card is destroyed, it is sent to your graveyard. (Not when it has 0defense)
  • When this card is destroyed, it is sent to your graveyard.
  • If the defense of a card that is defending is below zero, calculate as if its defense is zero.
All keywords

Versions

Price history

ARC078RF

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