Energy Potion (Blue)
Instant - Destroy this: Gain 



Side effects may include agitation, confusion, aggression, tachycardia, fever and delirium.
Rulings
From the Welcome to Rathe release notes
- Energy Potion requires an action point to play as it is an action.
- Energy Potion has sub-type Item, which means it stays in the arena until it is destroyed.
- You may not defend with Energy Potion as it does not have a defense value.
- You may use Energy Potion’s ability even when you are not spending any of the resources gained by it.
- Energy Potion’s activated ability is an instant. You may activate it any time you have priority, including during an opponent’s turn, and during the reaction window of either player’s turn.
Versions
Price history
WTR170More from Welcome to Rathe
More by Daniel Jiménez
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