Embrace Adversity

Embrace Adversity

This may only defend an attack if the attack's controller has destroyed a Might token this turn.

Blade Break

Rulings

From the Heavy Hitters release notes
  • A player is considered to have destroyed a Might token if they were instructed to do so by a cost or effect. A Might token being destroyed as part of the start of the turn is considered as the controlling player destroying that token.
  • This cannot be added as a defending card unless the attacking player has destroyed a Might token this turn. If an effect would add this as a defending card, the effect simply fails.
  • If the attack’s controller destroys a token they control this turn that normally has the name “Might” but is under the effect that cause their cards and tokens to lose and can’t gain names (e.g. Amnesia), this cannot be added as a defending card against an attack.

Keyword notes

Bladebreak - Equipment that are fragile and break after being used to defend. If you defend with a card with Blade Break, destroy it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • When this card is destroyed, it is sent to your graveyard.
  • The ability becomes a layer on the chain when the combat chain closes.
  • The Blade Break ability becomes a layer on the chain when the combat chain closes.
  • The ability goes on the stack when the combat chain closes.
All keywords

Versions

Price history

HVY200

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