Doomsaying

Doomsaying (Red)

Go again

At the beginning of your end phase, put a doom counter on this, then each hero destroys X auras they control, where X is the number of doom counters on this.

Rulings

From the Compendium of Rathe release notes
  • Doomsaying’s second ability triggers at the beginning of your end phase. Neither player receives priority during the end phase of a turn. When the triggered effect resolves, you will put a doom counter on it, then each hero will destroy a number of auras they control equal to the number of doom counters on Doomsaying. If a hero controls less auras than the number of doom counters currently on Doomsaying, they must destroy as many as they can.
  • Doomsaying is an aura and is eligible to be destroyed by its triggered effect.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

PEN097

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