Beat of the Ironsong

Beat of the Ironsong (Blue)

Choose X+1, where X is the number of +1power counters on an attacking Dawnblade;
- Target Dawnblade attack gets +1power.
- Target Dawnblade attack gets go again.
- Cards defending target Dawnblade attack can't gain defense.
- Damage target Dawnblade attack would deal can't be prevented.

Rulings

From the Super Slam release notes
  • You choose the modes when you play this card. When resolving the chosen modes, they will resolve in the order printed on the card.
  • You may not choose the same mode more than once.
  • You must choose a number of modes equal to the current number of +1power counters on an attacking Dawnblade plus 1 at the time you play Beat of the Ironsong. If there are 3 or more +1power counters on the attacking Dawnblade, then you must choose all 4 modes. If you have no counters, X will be 0 and you can only choose one mode.
  • All 4 modes are targeted effects – you must target a Dawnblade attack for each of them.
  • When resolving Beat of the Irongsong, there is no priority between any of the effects generated by the card.
  • For Beat of the Ironsong’s third modal ability, cards defending the targeted Dawnblade attack cannot get defense modifiers that increase those cards’ numerical defense value. This effect does not apply to defense modifiers that decrease the defense value of a card, or set the value of defense (e.g. Quickdodge Flexors, Phantasmal Footsteps).
  • For Beat of the Ironsong’s Fourth modal ability, the hero defending the targeted Dawnblade attack may still defend the attack, and the total defense value of defending cards would still be considered against the power of the attack for damage calculation; however, prevention effects would not reduce any of the damage that would be dealt by that Dawnblade attack.

Versions

Price history

SUP251

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