Argh... Smash! (Yellow)
Roll a 6 sided die. Destroy up to X items, where X is half the number rolled, rounded down.
Go again
Go again
Rulings
From the Crucible of War release notes
- You choose the items after the die has been rolled.
- There is no priority between seeing what number is rolled and the items being destroyed. For example, a player cannot see the result of the dice then elect to use their potion’s instant effects. (Replacement effects that can impact the result of the dice still take place)
- If X is 0, no items would be destroyed. (As a result of rolling a 1)
- The number is rounded down after being halved for example 5 becomes 2 and 3 becomes 1.
- You can elect to destroy 0 items.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassBrute
TypeAction
Cost3
Defense3
PitchYellow
KeywordsGo again
SetsCRU
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsJessada Sutthi
Versions
Price history
CRU009More from Crucible of War
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