A Good Clean Fight (Red)
If this is attacking a hero, non-equipment cards they own lose and can't gain abilities.
Rulings
From the Super Slam release notes
- A Good Clean Fight’s conditional continuous effect is active as long as it is an attacking card on the combat chain against a hero. It will remain active for that combat chain as long as its condition is met. As long as it is attacking a hero, the non-equipment cards that hero owns, including their own hero card, loses and can’t gain abilities.
- The owner of a card is the player who started the game with that card as their hero or as part of their card-pool, or the player instructed to create it or otherwise put it into the game. Cards owned by an opponent, but controlled by the player don’t change ownership. (e.g. typically Frostbite tokens, stealing an aura etc.)
- A Good Clean Fight would affect non-equipment cards with additional costs (e.g. Reckless Swing), allowing them to be played without paying the additional cost. In contrast, alternative cost abilities on non-equipment cards (e.g. Rise Above) would not be able to be used.
- A Good Clean Fight would affect non-equipment cards with play-static abilities (e.g. Ambush), preventing them from being played using those abilities.
- Cards with multiple types in addition to the equipment type (e.g. action equipment) would not lose their abilities and can still gain abilities as they have the equipment type.
Versions
Price history
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